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(Game Mechanics Hints & Tips)
(General Information)
 
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|developer=www.battlefront.com
 
|developer=www.battlefront.com
 
|publisher=www.battlefront.com
 
|publisher=www.battlefront.com
|engine=
+
|engine= [[CMx2]]
 
|genre= Tactical War-Game
 
|genre= Tactical War-Game
|modes=
+
|modes= Hotseat, Local Multiplayer, Network MP, PBEM, Solo
|ratings=
+
|ratings= Not Rated
 
|platforms= PC - Mac
 
|platforms= PC - Mac
 
|released= Tuesday, 17 May 2011}}
 
|released= Tuesday, 17 May 2011}}
==US Forces==
+
==General Information==
[[CMBN US forces]]
+
'''Combat Mission: Battle for Normandy''' (CMBN) is a [http://en.wikipedia.org/wiki/Video_game video game] in the [http://en.wikipedia.org/wiki/Combat_Mission Combat Mission (video game series)] series. It is a simulation of infantry combat at the platoon and company level, during [http://en.wikipedia.org/wiki/World_War_II World War II], set during the [http://en.wikipedia.org/wiki/Battle_of_Normandy battle of Normandy]. The base game models some of the typical American and German army forces in use at that time. Expansion modules (described below) are also available, that provide additional nationalities, locations, and time frames.<sup class="reference" id="cite_ref-1">[http://en.wikipedia.org/wiki/Combat_Mission:_Battle_for_Normandy#cite_note-1 [1]]</sup>
   
==German Forces==
+
Forces included in the game represent troops and vehicles typical of the U.S. Army, U.S. airborne, and German Army in the [http://en.wikipedia.org/wiki/Operation_Overlord Normandy campaign] following the initial invasion during the period 6 June 1944 to 1 September 1944. Individual squads, vehicles, and weapons are depicted, striving for a high level of realism in troop behaviour and weapon effects.
[[CMBN German forces]]
+
  +
The game is currently in version 4.03 on the new Game Engine 4 for [[CMx2]] -game engine.
  +
*Wikipedia entry on the [http://en.wikipedia.org/wiki/Combat_Mission_%28video_game_series%29 Combat Mission series]
  +
*[http://boardgamegeek.com/videogame/101867/combat-mission-battle-for-normandy CMBN entry] at videogamegeek
  +
*[[Historical Research|Historical background]]
  +
  +
== Gameplay Content ==
  +
The game shipped with five campaigns (two training campaigns):
  +
* Devon - Basic Training
  +
* Task Force Raff - Combat Training
  +
* Courage and Fortitude
  +
* Panzer Marsch
  +
* The Road to Montebourg
  +
Also included were 21 standalone scenarios. Quick Battle generator makes it possible to play custom scenarios and there is multiplayer as well.
  +
  +
== Equipment ==
  +
  +
==='''[[US Army]]'''===
  +
'''Branches:'''
  +
  +
Infantry
  +
  +
Armor
  +
  +
Armored Infantry
  +
  +
Airborne Infantry
  +
  +
'''Equipment:'''
  +
  +
Small arms
  +
*M1911 .45 Cal Pistol
  +
*M1 Carbine
  +
*M1A1 Carbine
  +
*M1 Garand
  +
*M1 Garand (w/ M7)
  +
*M1903A1 Springfield
  +
*M1A1 Thompson
  +
*M3 Grease Gun
  +
*M1918 B.A.R.
  +
*M1919A6 LMG
  +
Heavy Weapons
  +
* M1A1 Bazooka
  +
* M9A1 Bazooka
  +
* M1919A4 Medium Machinegun
  +
* M1917A1 Browning Heavy Machinegun
  +
* M2HB Browning Heavy Machinegun
  +
* 57mm L/50 M1 Anti-tank Gun
  +
* 76mm L/50 M5 Anti-tank Gun
  +
* 60mm Mortar M2
  +
* 81mm Mortar M1
  +
Armored Cars
  +
*M8 Armored Car (early)
  +
*M8 Armored Car (mid)
  +
*M20 Scout Car
  +
Halftracks
  +
* M2A1 Halftrack
  +
* M3 Halftrack
  +
* M3A1 Halftrack
  +
* M4A1 Mortar Halftrack
  +
* M21 Mortar Halftrack
  +
Tanks
  +
*M5A1 Light Tank (w/ Rhino)
  +
*M4 Sherman (mid)
  +
*M4 Sherman (late) (w/ Rhino)
  +
*M4(105) Sherman (early) (w/Rhino)
  +
*M4(105) Sherman (mid)
  +
*M4A1 Sherman (mid)
  +
*M4A1 Sherman (late) (w/Rhino)
  +
*M4A1(76W) (early)
  +
*M4A3 Sherman (w/Rhino)
  +
*M4A3(75W) Sherman (early) (w/Rhino)
  +
*M4A3(75W) Sherman (mid)
  +
*M4A3(76W) Sherman (early)
  +
*M4A3(105) Sherman (early) (w/Rhino)
  +
*M4A3(105) Sherman (mid)
  +
Tank Destroyers
  +
*M10 GMC (Gun Motor Carriage) (w/Rhino)
  +
*M10 GMC (Gun Motor Carriage) (late)
  +
Self-Propelled Guns
  +
* M8 Howitzer Motor Carriage
  +
* M7B1 HMC Priest
  +
Light Vehicles
  +
*2.5 Tons 6x6 Cargo Truck
  +
*1/4 Ton 4x4 Truck "Jeep"
  +
Air Assets
  +
*P-51B Mustang Fighter Bomber
  +
*P-51D Mustang Fighter Bomber
  +
*P-47D Thunderbolt Fighter Bomber
  +
Artillery Assets
  +
* M2 4.2 Inch Mortar
  +
* M1A1 75mm Pack Howitzer
  +
* M2A1 105mm Howitzer
  +
* M3 105mm Howitzer
  +
* M1 4.5 Inch Gun
  +
* M1 155mm Howitzer
  +
* M1A1 155mm Gun "Long Tom"
  +
* M1 8 Inch Gun
  +
* M1 8 Inch Howitzer
  +
* M1 240mm Howitzer
  +
* T27 Xylophone Rocket
  +
* T27E2 Xylophone Rocket
  +
* T34 Calliope
  +
* 127mm Destroyer Naval Guns
  +
* 152mm Light Cruiser Naval Guns
  +
* 203mm Heavy Cruiser Naval Guns
  +
* 305mm Battleship Naval Guns
  +
* 356mm Battleship Naval Guns
  +
  +
==='''[[German Army]]'''===
  +
'''Branches:'''
  +
  +
Infantry
  +
  +
Panzergrenadier
  +
  +
Panzer
  +
  +
'''Equipment:'''
  +
  +
Small arms
  +
*P38 Pistol
  +
*Karabiner 98k
  +
*Kar98k Schiessbecher
  +
*Kar98k Zf/4
  +
*Gewehr 43
  +
*Gewehr 43 Zf/4
  +
*MP40
  +
*MP44
  +
*MG34
  +
*MG42
  +
*Panzerfaust 30k
  +
*Panzerfaust 30
  +
Heavy Weapons
  +
* Panzerschreck RPzB 54
  +
* MG34 Heavy Machinegun
  +
* MG42 Heavy Machinegun
  +
* sGrW34 8cm Mortar
  +
* leIG18 7.5cm Infantry Gun
  +
* sIG 22 15cm Infantry Gun
  +
* 5cm PaK 38
  +
* 7.5cm PaK 40
  +
* 7.62cm PaK 36(r)
  +
* 8.8cm FlaK 36
  +
* 8.8cm PaK 43
  +
* 8.8cm PaK 43/41
  +
Armored Cars
  +
*PSW 222
  +
*PSW 223
  +
*PSW 234/1
  +
*PSW 234/2 Puma
  +
Halftracks
  +
*Sd.Kfz 250/3
  +
*Sd.Kfz 250/9
  +
*Sd.Kfz 250/10
  +
*Sd.Kfz 251/1 (Ausf. D)
  +
*Sd.Kfz 251/3 (Ausf. D)
  +
*Sd.Kfz 251/7 (Ausf. D)
  +
*Sd.Kfz 251/9 (Ausf. D) "Stummel"
  +
*Sd.Kfz 251/10 (Ausf. D)
  +
Tanks
  +
*Panzer IVG (late)
  +
*Panzer IVG (latest)
  +
*Panzer IVH (early)
  +
*Panzer IVH (late)
  +
*Panzer IVJ (early)
  +
*Panzer VD Panther (late)
  +
*Panzer VA Panther (early)
  +
*Panther VA Panther (mid)
  +
*Panzer VA Panther (late)
  +
*Panzer VG Panther (early)
  +
*Panzer VIE Tiger (mid)
  +
*Panzer VIE Tiger (late)
  +
Tank Destroyers
  +
*Marder IIIM
  +
*Jagdpanzer IV (early)
  +
*Jagdpanzer IV (mid)
  +
*Jagdpanzer IV (late)
  +
Assault Guns
  +
* StuG IIIG (early)
  +
* StuG IIIG (mid)
  +
* StuG IIIG (late)
  +
* StuH 42 (early)
  +
* StuH 42 (mid)
  +
Light Vehicles
  +
*Kübelwagen
  +
*Opel Blitz Truck
  +
Air Assets
  +
*Focke-Wulf 190A8
  +
*Focke-Wulf 190F8
  +
Artillery Assets
  +
* sGrW42 120mm Mortar
  +
* FK38 75mm Howitzer
  +
* leFH18M 105mm Howitzer
  +
* sFH18 150mm Howitzer
  +
* K18 170mm Gun
  +
* MRS18 210mm Howitzer "Brummbär"
  +
* 15cm Nebelwerfer 41
  +
* 21cm Nebelwerfer 42
  +
* 28cm Nebelwerfer 41
  +
* 30cm Nebelwerfer 42
  +
  +
==Factional Forces & Formations==
  +
U.S. forces in the initial CM:BN release include U.S. Army regular and airborne forces.
  +
*[[CMBN US forces|Article on CMBN US forces]]
  +
*Article on CMBN British Forces
  +
*Article on CMBN Canadian Forces
  +
*Article on CMBN Polish Forces
  +
*[[CMBN German forces|Article on CMBN German Army forces]]
  +
*Article on CMBN Waffen SS Forces
  +
*Article on CMBN Kreigsmarine Forces
  +
*Article on Luftwaffe Forces
   
 
==Game Mechanics Hints & Tips==
 
==Game Mechanics Hints & Tips==
 
Note
 
Note
   
Given the major revisions due in Version 1.01 I do not expect anything prior to that being released and digested will be reliable.
+
Given the major changes from patches and  V2.00 articles which deal with anything to do with the mechanis, as opposed to listings of troops etc, should be treated with caution unless the article specifically mentions V2.01 or later.
   
  +
'''Learning Video'''
  +
[[File:Monster Combat Mission Normandy tutorial|thumb|left|434px|Fan video 241 minutes]]
   
   
==Smoke==
+
Chad Harrison writes is the skinny on SMOKE rounds in CMBN:<br />
+
1. There appears to be two types of SMOKE rounds in CMBN: a general SMOKE round and the WP rounds. As it should, the WP seems to generate smoke much quicker, which also lasts longer.<br />
+
2. Do not assume that all Shermans have WP - in reality only the M4A3(75)W Early and Mid have them, all other Shermans (including 105's and 76's) have normal smoke rounds. The M8 HMC also has WP, as does the US 81mm (on-map or off) and offmap 4.2in mortars. Everything else, including all German rounds, are normal SMOKE rounds.<br />
+
3. In CMBN, WP is definately deadly, as it should be. Dont overlook those shells in your Shermans. In my quick tests, I was seeing casualties against prone, hiding troops in the open up to 125m away.<br />
+
4. In CMBN, normal SMOKE is also deadly - at times it appears more deadly than WP. Even against prone, hiding troops in the open, normal SMOKE rounds were also causing casualties up to 100m away. And these are instant casualties - not from moving from the smoke or prolonged exposure to the smoke.<br />
+
After this quick test, I wonder if there is a bug with how normal SMOKE is working. For instance, make a quick test and drop a single 105mm artillery normal SMOKE round in the middle of about 100 dispersed men moving in the open - so this isnt some extreme test where you have 100 guys stuffed into two action spots. A realistic, dispersed skirmish line of squads and support troops. A single 105mm normal SMOKE artillery shell lands somewhat in the middle of these moving troops with the following results:<br />
+
1 KIA (brown base), 6 WIA (red base) and 4 light wounds<br />
+
And that was not one squad that it landed on top of. One of the light wounds was 130m away. I can imagine that a 105mm artillery shell of *any* type would cause all sorts of rocks and debris to go flying in every which direction, and any of these could be lethal to exposed troops. So I do agree that some casualties could be possible from normal SMOKE rounds. But up to 130m away? Didnt troops follow 100m behind a rolling HE artrillery barrage?<br />
+
Anyways, as it stands right now, keep the following in mind:<br />
+
1. Not all smoke rounds are WP.<br />2. Both normal SMOKE rounds and WP rounds cause casualties - lots of wounds of all types, not just one guy dropping. Up to over 100m away. Dont fire anywhere close to your own troops, especially large artillery smoke.<br />3. Smoke grenades do not cause casualties or suppression as far as I can tell.<br />
+
I tried to find in the manual different commands for poppning smoke or WP (if available), but found none. Is it basically situational and decided by the TacAi which to use?<br />No vehicle or artillery asset has both normal SMOKE and WP - they have one or the other. So if you use the TARGET SMOKE command, they will fire whichever one they have - SMOKE or WP. If you use the POP SMOKE command, that is the various smoke mortars, smoke pots, or smoke handgrenades that units have - there is no danger to anyone from the POP SMOKE command.
+
  +
==='''Smoke'''===
  +
[[Smoke Rounds and White Phosphorous|Chad Harrison's tips on Smoke Rounds and White Phosphorous]]
  +
==='''Deploying MGs at Hedgerows'''===
  +
[[http://www.battlefront.com/community/showpost.php?p=1291734&postcount=5%7CYankeeDogs tip]]
   
 
==Strategy & Tactics==
 
==Strategy & Tactics==
 
Note
 
Note
   
Given the major revisions due in Version 1.01 I do not expect anything prior to that being released and digested will be reliable.
+
Given the major changes from patches and  V2.00 articles which deal with anything to do with the mechanis, as opposed to listings of troops etc, should be treated with caution unless the article specifically mentions V2.01 or later.
  +
==System Requirements==
  +
System Requirements MINIMUM:
  +
*Operating System: Windows XP/Vista/Win7
  +
*Processor: Pentium IV 1.8 GHz or equivalent speed AMD processor
  +
*Video Card: GeForce 5200 or Radeon 9200 (32 Megabyte VRAM or better and must support 1024x768 or higher resolution) in OpenGL
  +
*Sound Card: DirectX 9 compatible Sound Card
  +
*System Memory: 256 Megabytes RAM
  +
*Hard Drive Space: 3.5 Gigabyte 
  +
*Other Requirements: CD Drive (not needed for download version)
  +
*The game does not work in a virtualized environment (virtual machine)
  +
System Requirements SUGGESTED:
  +
*Operating System: Windows XP/Vista/Win7
  +
*Processor: Pentium IV 2.8 GHz or equivalent speed AMD processor or better
  +
*Video Card: GeForce 6800 or Radeon x850 (256 Megabyte VRAM or better and must support 1024x768 or higher resolution) in OpenGL
  +
*Sound Card: DirectX 9 compatible Sound Card
  +
*System Memory: 1 Gigabyte or more RAM
  +
*Hard Drive Space: 4 Gigabyte 
  +
*Other Requirements: CD Drive (not needed for download version, but recommended for backup)
  +
*The game does not work in a virtualized environment (virtual machine)
  +
  +
==Scenario (Battle and Campaign) Design==
  +
'''Wiki articles:'''
  +
  +
[[Historical Research|Combat Mission: Battle for Normandy Research]]
  +
  +
'''External files:'''
  +
  +
[https://spreadsheets.google.com/spreadsheet/pub?hl=en_US&hl=en_US&key=0Ajtnk_tda4vsdEk3VmczcGlPb2c3YlVhY05McHAxNmc&output=html Original Scenarios Spreadsheet]
  +
  +
'''External sites:'''
   
==Modding==
+
[http://www.battlefront.com/index.php?option=com_remository&Itemid=314 Battlefront File Repository]
==Scenario and Campaigns Design==
 
Spell-checking and script service
 
   
dieseltaylor, contactable on the BF forums through the message service will provide this free service. English is tricky and mistakes in spelling can make a scenario look shoddy. The released scenarios with the game included one notable title.!
+
== Modules ==
  +
Four modules has been released for the game:
  +
* [[Combat Mission: Battle for Normandy Commonwealth Forces|Commonwealth Forces]]
  +
* Market Garden
  +
* Vehicle Pack
  +
* Battle Pack 1
  +
[[Category:Scenarios]]

Latest revision as of 09:51, July 23, 2020

Cmbnlogo
Combat Mission: Battle for Normandy
Publication information
Developer(s)

www.battlefront.com

Publisher(s)

www.battlefront.com

Game engine

CMx2

Release date

Tuesday, 17 May 2011

Genre

Tactical War-Game

Modes

Hotseat, Local Multiplayer, Network MP, PBEM, Solo

Rating(s)

Not Rated

Platform(s)

PC - Mac

Chronology
Template:Rb

General InformationEdit

Combat Mission: Battle for Normandy (CMBN) is a video game in the Combat Mission (video game series) series. It is a simulation of infantry combat at the platoon and company level, during World War II, set during the battle of Normandy. The base game models some of the typical American and German army forces in use at that time. Expansion modules (described below) are also available, that provide additional nationalities, locations, and time frames.[1]

Forces included in the game represent troops and vehicles typical of the U.S. Army, U.S. airborne, and German Army in the Normandy campaign following the initial invasion during the period 6 June 1944 to 1 September 1944. Individual squads, vehicles, and weapons are depicted, striving for a high level of realism in troop behaviour and weapon effects.

The game is currently in version 4.03 on the new Game Engine 4 for CMx2 -game engine.

Gameplay Content Edit

The game shipped with five campaigns (two training campaigns):

  • Devon - Basic Training
  • Task Force Raff - Combat Training
  • Courage and Fortitude
  • Panzer Marsch
  • The Road to Montebourg

Also included were 21 standalone scenarios. Quick Battle generator makes it possible to play custom scenarios and there is multiplayer as well.

Equipment Edit

US ArmyEdit

Branches:

Infantry

Armor

Armored Infantry

Airborne Infantry

Equipment:

Small arms

  • M1911 .45 Cal Pistol
  • M1 Carbine
  • M1A1 Carbine
  • M1 Garand
  • M1 Garand (w/ M7)
  • M1903A1 Springfield
  • M1A1 Thompson
  • M3 Grease Gun
  • M1918 B.A.R.
  • M1919A6 LMG

Heavy Weapons

  • M1A1 Bazooka
  • M9A1 Bazooka
  • M1919A4 Medium Machinegun
  • M1917A1 Browning Heavy Machinegun
  • M2HB Browning Heavy Machinegun
  • 57mm L/50 M1 Anti-tank Gun
  • 76mm L/50 M5 Anti-tank Gun
  • 60mm Mortar M2
  • 81mm Mortar M1

Armored Cars

  • M8 Armored Car (early)
  • M8 Armored Car (mid)
  • M20 Scout Car

Halftracks

  • M2A1 Halftrack
  • M3 Halftrack
  • M3A1 Halftrack
  • M4A1 Mortar Halftrack
  • M21 Mortar Halftrack

Tanks

  • M5A1 Light Tank (w/ Rhino)
  • M4 Sherman (mid)
  • M4 Sherman (late) (w/ Rhino)
  • M4(105) Sherman (early) (w/Rhino)
  • M4(105) Sherman (mid)
  • M4A1 Sherman (mid)
  • M4A1 Sherman (late) (w/Rhino)
  • M4A1(76W) (early)
  • M4A3 Sherman (w/Rhino)
  • M4A3(75W) Sherman (early) (w/Rhino)
  • M4A3(75W) Sherman (mid)
  • M4A3(76W) Sherman (early)
  • M4A3(105) Sherman (early) (w/Rhino)
  • M4A3(105) Sherman (mid)

Tank Destroyers

  • M10 GMC (Gun Motor Carriage) (w/Rhino)
  • M10 GMC (Gun Motor Carriage) (late)

Self-Propelled Guns

  • M8 Howitzer Motor Carriage
  • M7B1 HMC Priest

Light Vehicles

  • 2.5 Tons 6x6 Cargo Truck
  • 1/4 Ton 4x4 Truck "Jeep"

Air Assets

  • P-51B Mustang Fighter Bomber
  • P-51D Mustang Fighter Bomber
  • P-47D Thunderbolt Fighter Bomber

Artillery Assets

  • M2 4.2 Inch Mortar
  • M1A1 75mm Pack Howitzer
  • M2A1 105mm Howitzer
  • M3 105mm Howitzer
  • M1 4.5 Inch Gun
  • M1 155mm Howitzer
  • M1A1 155mm Gun "Long Tom"
  • M1 8 Inch Gun
  • M1 8 Inch Howitzer
  • M1 240mm Howitzer
  • T27 Xylophone Rocket
  • T27E2 Xylophone Rocket
  • T34 Calliope
  • 127mm Destroyer Naval Guns
  • 152mm Light Cruiser Naval Guns
  • 203mm Heavy Cruiser Naval Guns
  • 305mm Battleship Naval Guns
  • 356mm Battleship Naval Guns

German ArmyEdit

Branches:

Infantry

Panzergrenadier

Panzer

Equipment:

Small arms

  • P38 Pistol
  • Karabiner 98k
  • Kar98k Schiessbecher
  • Kar98k Zf/4
  • Gewehr 43
  • Gewehr 43 Zf/4
  • MP40
  • MP44
  • MG34
  • MG42
  • Panzerfaust 30k
  • Panzerfaust 30

Heavy Weapons

  • Panzerschreck RPzB 54
  • MG34 Heavy Machinegun
  • MG42 Heavy Machinegun
  • sGrW34 8cm Mortar
  • leIG18 7.5cm Infantry Gun
  • sIG 22 15cm Infantry Gun
  • 5cm PaK 38
  • 7.5cm PaK 40
  • 7.62cm PaK 36(r)
  • 8.8cm FlaK 36
  • 8.8cm PaK 43
  • 8.8cm PaK 43/41

Armored Cars

  • PSW 222
  • PSW 223
  • PSW 234/1
  • PSW 234/2 Puma

Halftracks

  • Sd.Kfz 250/3
  • Sd.Kfz 250/9
  • Sd.Kfz 250/10
  • Sd.Kfz 251/1 (Ausf. D)
  • Sd.Kfz 251/3 (Ausf. D)
  • Sd.Kfz 251/7 (Ausf. D)
  • Sd.Kfz 251/9 (Ausf. D) "Stummel"
  • Sd.Kfz 251/10 (Ausf. D)

Tanks

  • Panzer IVG (late)
  • Panzer IVG (latest)
  • Panzer IVH (early)
  • Panzer IVH (late)
  • Panzer IVJ (early)
  • Panzer VD Panther (late)
  • Panzer VA Panther (early)
  • Panther VA Panther (mid)
  • Panzer VA Panther (late)
  • Panzer VG Panther (early)
  • Panzer VIE Tiger (mid)
  • Panzer VIE Tiger (late)

Tank Destroyers

  • Marder IIIM
  • Jagdpanzer IV (early)
  • Jagdpanzer IV (mid)
  • Jagdpanzer IV (late)

Assault Guns

  • StuG IIIG (early)
  • StuG IIIG (mid)
  • StuG IIIG (late)
  • StuH 42 (early)
  • StuH 42 (mid)

Light Vehicles

  • Kübelwagen
  • Opel Blitz Truck

Air Assets

  • Focke-Wulf 190A8
  • Focke-Wulf 190F8

Artillery Assets

  • sGrW42 120mm Mortar
  • FK38 75mm Howitzer
  • leFH18M 105mm Howitzer
  • sFH18 150mm Howitzer
  • K18 170mm Gun
  • MRS18 210mm Howitzer "Brummbär"
  • 15cm Nebelwerfer 41
  • 21cm Nebelwerfer 42
  • 28cm Nebelwerfer 41
  • 30cm Nebelwerfer 42

Factional Forces & FormationsEdit

U.S. forces in the initial CM:BN release include U.S. Army regular and airborne forces.

Game Mechanics Hints & TipsEdit

Note

Given the major changes from patches and  V2.00 articles which deal with anything to do with the mechanis, as opposed to listings of troops etc, should be treated with caution unless the article specifically mentions V2.01 or later.

Learning Video

Monster Combat Mission Normandy tutorial

Monster Combat Mission Normandy tutorial

Fan video 241 minutes








SmokeEdit

Chad Harrison's tips on Smoke Rounds and White Phosphorous

Deploying MGs at HedgerowsEdit

[tip]

Strategy & TacticsEdit

Note

Given the major changes from patches and  V2.00 articles which deal with anything to do with the mechanis, as opposed to listings of troops etc, should be treated with caution unless the article specifically mentions V2.01 or later.

System RequirementsEdit

System Requirements MINIMUM:

  • Operating System: Windows XP/Vista/Win7
  • Processor: Pentium IV 1.8 GHz or equivalent speed AMD processor
  • Video Card: GeForce 5200 or Radeon 9200 (32 Megabyte VRAM or better and must support 1024x768 or higher resolution) in OpenGL
  • Sound Card: DirectX 9 compatible Sound Card
  • System Memory: 256 Megabytes RAM
  • Hard Drive Space: 3.5 Gigabyte 
  • Other Requirements: CD Drive (not needed for download version)
  • The game does not work in a virtualized environment (virtual machine)

System Requirements SUGGESTED:

  • Operating System: Windows XP/Vista/Win7
  • Processor: Pentium IV 2.8 GHz or equivalent speed AMD processor or better
  • Video Card: GeForce 6800 or Radeon x850 (256 Megabyte VRAM or better and must support 1024x768 or higher resolution) in OpenGL
  • Sound Card: DirectX 9 compatible Sound Card
  • System Memory: 1 Gigabyte or more RAM
  • Hard Drive Space: 4 Gigabyte 
  • Other Requirements: CD Drive (not needed for download version, but recommended for backup)
  • The game does not work in a virtualized environment (virtual machine)

Scenario (Battle and Campaign) DesignEdit

Wiki articles:

Combat Mission: Battle for Normandy Research

External files:

Original Scenarios Spreadsheet

External sites:

Battlefront File Repository

Modules Edit

Four modules has been released for the game:

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