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− | A |
+ | A unit's '''morale''' is an abstract quantification of its current level of cohesion and willingness to fight and carry out orders. Morale is tracked separately for each unit in the game. |
== Display == |
== Display == |
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− | [[File:Morale_rattled.jpg|right]] |
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In [[CMx2]], the [[user interface]] shows nine levels of morale, from highest to lowest: |
In [[CMx2]], the [[user interface]] shows nine levels of morale, from highest to lowest: |
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* OK |
* OK |
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* Surrender |
* Surrender |
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* Rout |
* Rout |
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− | A |
+ | A unit's morale status is shown in the unit's [[attribute]]s display. Units with bad morale (Shaken and below) are displayed on the main screen with a transparent unit icon. On the attributes panel, their morale is displayed enclosed by a red box. |
== Effects == |
== Effects == |
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− | The higher levels of morale (Rattled and higher) are just gradations. All of these troops are still in control. |
+ | The higher levels of morale (Rattled and higher) are just gradations. All of these troops are still in control. Units with sufficiently reduced morale (Shaken and lower) cannot be given orders. Instead, they are run completely by the TacAI until they recover, or are killed or exit the map. Additional effects are discussed below. |
=== Panic === |
=== Panic === |
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=== Surrender === |
=== Surrender === |
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− | All |
+ | All units except [[fanatic]]s may surrender if they have low morale and one or more enemy units are fairly close (within 40m (?)). A surrendered unit's men are shown on screen with their hands held up. |
− | Once a unit has surrendered, it will not move or take any action, and of course cannot be given orders. The |
+ | Once a unit has surrendered, it will not move or take any action, and of course cannot be given orders. The TacAI will not select surrendering units to fire at, but they may still be fired on if a player's units have orders to target them. (Wasting fire on surrendering men is a classic newbie mistake.) They can also be hit normally by any other fire. |
Surrendering soldiers will be removed from the game if an enemy unit stops very close (in the same or adjacent opsquare (?)) for a short time (one or two minutes) to "round them up" and send them to the rear. When this happens, a little "white flag" icon is displayed on each man who is removed. Each man captured shows up as "Captured" in the battle's [[After Action Report]]. |
Surrendering soldiers will be removed from the game if an enemy unit stops very close (in the same or adjacent opsquare (?)) for a short time (one or two minutes) to "round them up" and send them to the rear. When this happens, a little "white flag" icon is displayed on each man who is removed. Each man captured shows up as "Captured" in the battle's [[After Action Report]]. |
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== Gaining and Losing Morale == |
== Gaining and Losing Morale == |
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− | + | Units lose morale mainly from enemy fire, but there are several factors: |
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* fire of all kinds: enemy, friendly, cookoffs, etc. |
* fire of all kinds: enemy, friendly, cookoffs, etc. |
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* taking casualties |
* taking casualties |
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* the unit's [[motivation]] level (this level is shown as a small integer next to the morale state, i.e., a unit with "+1 shaken" will recover much faster than one with "-2 shaken".). |
* the unit's [[motivation]] level (this level is shown as a small integer next to the morale state, i.e., a unit with "+1 shaken" will recover much faster than one with "-2 shaken".). |
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* the [[leadership]] quality of the unit, and any command unit in proximity |
* the [[leadership]] quality of the unit, and any command unit in proximity |
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− | [[Category:Concepts]] |
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− | [[Category:Rules]] |