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(info on surrendering)
(Effects)
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== Effects ==
 
== Effects ==
The higher levels of morale (Rattled and higher) are just gradations. All of these troops are still in control.
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The higher levels of morale (Rattled and higher) are just gradations. All of these troops are still in control. Units with sufficiently reduced morale (Shaken and lower) cannot be given orders. Instead, they are run completely by the TacAI until they recover, or are killed or exit the map. Additional effects are discussed below.
   
Units with sufficiently reduced morale (Shaken and lower) cannot be given orders. Instead, they are run completely by the TacAI until they recover, or are killed or exit the map. Shaken troops will still fight; Panicked and lower troops usually attempt to run away from enemy contact.
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=== Panic ===
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Panicked troops usually attempt to run away from enemy contact.
   
Surrendering is a special morale status. Units with low morale that are fairly close to enemy units may attempt surrender. A surrendered unit's men are shown on screen with their hands held up. Once a unit has surrendered, it will not move or take any action, and of course cannot be given orders. The TacAI will not select surrendering units to fire at, but they may still be fired on if a player's units have orders to target them. (Wasting fire on surrendering men is a classic newbie mistake.) A surrendering soldier will be removed from the game if an enemy unit stops very close (in the same or adjacent opsquare (?)) for a short time to "round him up" and send him to the rear. When this happens, a little "white flag" icon is displayed. Surrendering soldiers can be rescued by friendly units in the same manner.
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=== Surrender ===
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All units except [[fanatic]]s may surrender if they have low morale and one or more enemy units are fairly close (within 40m (?)). A surrendered unit's men are shown on screen with their hands held up.
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Once a unit has surrendered, it will not move or take any action, and of course cannot be given orders. The TacAI will not select surrendering units to fire at, but they may still be fired on if a player's units have orders to target them. (Wasting fire on surrendering men is a classic newbie mistake.) They can also be hit normally by any other fire.
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Surrendering soldiers will be removed from the game if an enemy unit stops very close (in the same or adjacent opsquare (?)) for a short time (one or two minutes) to "round them up" and send them to the rear. When this happens, a little "white flag" icon is displayed on each man who is removed. Each man captured shows up as "Captured" in the battle's [[After Action Report]].
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Surrendering soldiers can be rescued by friendly units. This may happen if all enemy units near the surrendering men are cleared out, and a friendly unit moves into proximity. If successful, the surrendering unit will return to a non-surrender status (often panic).
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=== Rout ===
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Heavily panicked soldiers may rout. A routed man ceases all further participation in the battle, by running away, or just cowering. Routing is automatically successful. Each routed man disappears under a little red "exclamation mark" icon, and will appear as "MIA" (Missing in Action) in the battle's [[After Action Report]].
   
 
== Gaining and Losing Morale ==
 
== Gaining and Losing Morale ==

Revision as of 19:20, November 17, 2011

A unit's morale is an abstract quantification of its current level of cohesion and willingness to fight and carry out orders. Morale is tracked separately for each unit in the game.

Display

In CMx2, the user interface shows nine levels of morale, from highest to lowest:

  • OK
  • Cautious
  • Nervous
  • Rattled
  • Shaken
  • Panic
  • Broken
  • Surrender
  • Rout

A unit's morale status is shown in the unit's attributes display. Units with bad morale (Shaken and below) are displayed with a transparent unit icon.

Effects

The higher levels of morale (Rattled and higher) are just gradations. All of these troops are still in control. Units with sufficiently reduced morale (Shaken and lower) cannot be given orders. Instead, they are run completely by the TacAI until they recover, or are killed or exit the map. Additional effects are discussed below.

Panic

Panicked troops usually attempt to run away from enemy contact.

Surrender

All units except fanatics may surrender if they have low morale and one or more enemy units are fairly close (within 40m (?)). A surrendered unit's men are shown on screen with their hands held up.

Once a unit has surrendered, it will not move or take any action, and of course cannot be given orders. The TacAI will not select surrendering units to fire at, but they may still be fired on if a player's units have orders to target them. (Wasting fire on surrendering men is a classic newbie mistake.) They can also be hit normally by any other fire.

Surrendering soldiers will be removed from the game if an enemy unit stops very close (in the same or adjacent opsquare (?)) for a short time (one or two minutes) to "round them up" and send them to the rear. When this happens, a little "white flag" icon is displayed on each man who is removed. Each man captured shows up as "Captured" in the battle's After Action Report.

Surrendering soldiers can be rescued by friendly units. This may happen if all enemy units near the surrendering men are cleared out, and a friendly unit moves into proximity. If successful, the surrendering unit will return to a non-surrender status (often panic).

Rout

Heavily panicked soldiers may rout. A routed man ceases all further participation in the battle, by running away, or just cowering. Routing is automatically successful. Each routed man disappears under a little red "exclamation mark" icon, and will appear as "MIA" (Missing in Action) in the battle's After Action Report.

Gaining and Losing Morale

Units lose morale mainly from enemy fire, but there are several factors:

  • fire of all kinds: enemy, friendly, cookoffs, etc.
  • taking casualties
  • Suppression (including "Pinned" status) is tracked separately from morale, but suppression does affect the morale state

Morale recovers naturally over time. The rate of morale recovery depends these factors:

  • the unit's motivation level (this level is shown as a small integer next to the morale state, i.e., a unit with "+1 shaken" will recover much faster than one with "-2 shaken".).
  • the leadership quality of the unit, and any command unit in proximity
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