A unit's morale is an abstract quantification of its current level of cohesion and willingness to fight and carry out orders. Morale is tracked separately for each unit in the game.


In CMx2, the user interface shows nine levels of morale, from highest to lowest:

  • OK
  • Cautious
  • Nervous
  • Rattled
  • Shaken
  • Panic
  • Broken
  • Surrender
  • Rout

A unit's morale status is shown in the unit's attributes display. Units with bad morale (Shaken and below) are displayed with a transparent unit icon.


The higher levels of morale (Rattled and higher) are just gradations. All of these troops are still in control.

Units with sufficiently reduced morale (Shaken and lower) cannot be given orders. Instead, they are run completely by the TacAI until they recover, or are killed or exit the map. Shaken troops will still fight; Panicked and lower troops usually attempt to run away from enemy contact.

Gaining and Losing Morale

Units lose morale mainly from enemy fire, but there are several factors:

  • fire of all kinds: enemy, friendly, cookoffs, etc.
  • taking casualties
  • Suppression (including "Pinned" status) is tracked separately from morale, but suppression does affect the morale state

Morale recovers naturally over time. The rate of morale recovery depends these factors:

  • the unit's motivation level (this level is shown as a small integer next to the morale state, i.e., a unit with "+1 shaken" will recover much faster than one with "-2 shaken".).
  • the leadership quality of the unit, and any command unit in proximity
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