Browse history From year (and earlier): From month (and earlier): all January February March April May June July August September October November December Deleted only For any version listed below, click on its date to view it. For more help, see Help:Page history. (cur) = difference from current version, (prev) = difference from preceding version, m = minor edit, → = section edit, ← = automatic edit summary (cur | prev) 18:31, December 9, 2011 Wreck0 (Talk | contribs) m . . (3,709 bytes) (+19) . . (→Controlling Bad-order Units) (undo) (cur | prev) 19:25, November 30, 2011 Wreck0 (Talk | contribs) m . . (3,690 bytes) (+20) . . (→Tactical Target Selection) (undo) (cur | prev) 20:45, November 28, 2011 Wreck0 (Talk | contribs) . . (3,670 bytes) (+3,670) . . (Created page with "The '''Tactical AI''' (often abbreviated '''TacAI''') is a collection of algorithms used to decide most unit behavior; all unit actions are created by the TacAI except for ac...") Retrieved from "https://combatmission.fandom.com/wiki/Tactical_AI" Community content is available under CC-BY-SA unless otherwise noted.