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Light mortars (60mm and 81mm) are very powerful in a direct fire role for hedgerow fighting. If you have not tried them in direct fire, you should. The downside is the enemy can often see them, and so they can be fired on. (Humans will make this a priority; the AI will not.) But the upside is speed: you do not spend minutes getting the fire established, nor do you need to fuss with getting HQs right.
 
Light mortars (60mm and 81mm) are very powerful in a direct fire role for hedgerow fighting. If you have not tried them in direct fire, you should. The downside is the enemy can often see them, and so they can be fired on. (Humans will make this a priority; the AI will not.) But the upside is speed: you do not spend minutes getting the fire established, nor do you need to fuss with getting HQs right.
   
Generally, the idea is that the mortars kill every unit that reveals itself. Your squads are there to draw the enemy's fire and to try to suppress the enemy. The actual killing is done by the mortars.
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Generally, the idea is that the mortars kill everything unit that reveals itself. Your squads' are there to draw the enemy's fire and to try to suppress them as much as possible. The actual killing is done by the 60mm.
   
 
Here's the general outline of the attack:
 
Here's the general outline of the attack:
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# Deploy mortars immediately.
 
# Deploy mortars immediately.
 
# Against the AI, set the scouts on area fire so the enemy sees them first. This will draw fire to reveal more enemy units, and also keep the fire away from your more important men.
 
# Against the AI, set the scouts on area fire so the enemy sees them first. This will draw fire to reveal more enemy units, and also keep the fire away from your more important men.
# Once you see a team (with any unit), you'll have at least a '?' there in the overall view. The mortar can now target the action spot just behind the hedgerow there. Its first two rounds are spotting rounds, so they are fired slowly and are usually off target. After spotting rounds are fired, fire will be fast (one shell per 6 seconds) and frightfully accurate.
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# Once you see a team (with any unit), you'll have at least a '?' there in the overall view. The mortar can now target that the action spot just behind the hedgerow there. Its first two rounds are spotting rounds, so they are fired slowly and are usually off target. After spotting, fire will be fast and frightfully accurate.
# A minute of mortar fire is about 10 rounds. This is usually more than enough to eliminate any unit in the targeted action spot. (Units nearby will take casualties too, but probably will not be completely wiped out.)
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# Generally speaking, a minute of mortar fire will be about 10 rounds. This is usually more than enough to eliminate any unit in the targeted action spot. (Units nearby will take casualties too, but probably will not be completely wiped out.)
 
# If there is another enemy on the same hedgerow then you can hit them the next minute.
 
# If there is another enemy on the same hedgerow then you can hit them the next minute.
# Keep doing that until the enemy has no known units, or you have no more ammo.
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# Keep doing that until the enemy has no known units, or you have no ammo.
# There will be scattered survivors, so keep up area fire from your platoon while you send scouts followed by assault teams in a frontal assault to finish the job.
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# There will be scattered survivors, so keep up area fire from your men while you send scouts followed by assault teams in a frontal assault to finish the job.
   
 
=== Artillery ===
 
=== Artillery ===
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